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Rafael Grassetti
grassetti
Character artist



Location:
Sao Paulo, Brazil

Language(s):
English, Portuguese

Member Since:
December 2006

Last Updated:
4 September 2010

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Hoshi - Turn 02
3ds max, ZBrush
July 2011


   
Personal model inspired on the Mass Effect Universe..

I made an initial sketch in zbrush and used as a guide to build the model in 3dsmax, unrwaped it in 3dsmax and added details in zbrush. After that i made textures in photoshop and posed and rendered it in 3dsmax, vray.


Hope you like it! Ill post breakdowns on my website..

 
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